

But since I had placed my rocket turrets in strategic locations, none of the saboteurs or remaining enemy forces could ever get through to my base. So after the spice was totally gone, both myself and the enemy eventually ran out of resources and couldn't produce anything useful.

However, I was still able to eventually win the scenario because as the Atredies I had access to the Fremen.
#Dune 2000 units Pc
I recently played through the PC version again in Dosbox and on the second to last mission I did manage to fully mine all the spice. I didn't play either, its just what I heard.Īnd I had forgotten about my response in this thread. I think the Dune 2000 was regarded harshly because it was heavily based on C&C. But the spice does not regenerate! So it ended up with a cold war style standoff with neither of us willing to commit to another attack. Then we both stood fast and mined as much spice as we could. The enemy began a massive counterattacks which I easily countered with missile and cannon fire from my lines of tanks and rocket launchers. After 2 disasterous frontal assaults against the enemy base I took time to recoup. I was House Harkonnen on the second or third to last mission. You can run out of spice! I haven't been able to beat this game without a game genie because of this. There is one more problem for the Genesis version though. I liked Dune 2000 better than the original Command and Conquer because it didn't have any tedious, linear, mission objective based scenarios. You establish your base, you produce an army, you send human wave attacks against the other guy. It's an uncomplicated, back to basics, RTS game. This isn't Total Annihilation, or Command and Conquer Generals. Some people reviewed it harshly because they wanted more than that. Dune 2000 is the ultimate evolution of the original Dune II. I enjoyed Dune 2000 because it corrected the major flaw of the Genesis version: that you couldn't lasso with the cursor to select multiple units.
